A lesson learned


Hi, here's something new. I decided before I even attempt to make any new game. That the best option would be to fix this game. Hidden Fears was nothing but to see what I can make with Bitsy. I really wanted to make something that was fun overall as well as easy and simple. But as  people actually began to play the game. I never realized how flawed it was. Even as someone did a gameplay of it. It still didn't hit me. 

So, four years later aka now, I realized that it was entirely unplayable. Literally,  I play tested the first fear and I was stuck.  Stuck at something I intended to enjoyable On the first level, it showed how little I put into testing. Worst of all, it was a simple easy fix. Something would four years ago would taken no more then 4-5 minutes to fix. Something that would made progressing through the game much more easier for everyone. This is one lesson that I would take into making any future games. No matter the engine.

At the end of the day, I doubt anyone is reading this. But if you are, please try out the game now. Because hopefully it should be a lot more easier. Thank you and have a good day,

Files

hidden_fears update.html Play in browser
May 02, 2021

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